ABOBOBO

ABOBOBO MY NAME IS DEREK. I POST VIDEO GAME MEDIA HERE.
Return to Castle Wolfenstein (PC). Gray Matter Interactive, 2001.

Return to Castle Wolfenstein (PC). Gray Matter Interactive, 2001.

(Source: starbrain)

noirlacsourced:


Centurion: Defender of Rome by Bits of Magic

restinpeaches:

tamagotchi sonic is so cute omg

Sega Saturn de Hakken!! Tamagotchi Park (Sega Saturn). Ancient, 1998.

vgjunk:

The Punisher, arcade.

vgjunk:

The Punisher, arcade.

bassman5911:

"Outriggers" From Rage by Ben Olson

(via bassman5911)

mendelpalace:

huamachuco:

Sol Divide.

Katsuya Terada

You can find info on the game here

(via fanta-z)

vgjunk:

The Irem Major Title, SNES.

vgjunk:

The Irem Major Title, SNES.

vgjunk:

Arcadia magazine Metal Slug cover.

vgjunk:

Arcadia magazine Metal Slug cover.

BioForge (DOS). Origin Systems, 1995.

BioForge (DOS). Origin Systems, 1995.

(Source: starbrain)

adamwarrencomics:

Back in 2009, I was very briefly involved with an in-development iteration of EA’s great snowboarding game SSX. I spent a week or two messing around with some (extremely) rough character designs for the game’s cast before the project went on hiatus for a while, prior to relaunching as the full-fledged “reboot” game SSX in 2012. (Side note: I had some promotional artwork included as unlockable content in the earlier game SSX3, which can be seen here: http://adamwarren.deviantart.com/gallery/25557130)

Anyhoo: Here are the rough designs I worked up for SSX's Allegra. Her facial design, eye proportions and the like were more or less fixed from the start; I spent the five pages primarily messing around with increasingly messy/ wavy/ flyaway versions of her hair, based off random bits of lady-snowboarder photoreference.